Gameplay Design

In my time at Grease Monkey Games, I have worked on 3 officially released game modes. There were more being worked on in the background that were cut mainly due to the lack of resources to work on them further. I am apart of a team of 3 Designers, so our time was mostly spent on creating new “runs” for the game modes we initially designed.

The three game modes officially released, that I helped to design were:

  • Freestyle (Released in 0.9 Update)

  • Lead & Chase (Released in 0.10 Update)

  • Drift Skills (Released in 0.11 Update)

  • 3 more Unreleased modes (Contact me for Design Docs or more info!)

Freestyle

Freestyle is a game mode that tasks the player to get the highest possible score in the time limit.

Players earn points by drifting, but can further increase their point Multiplier by through Clipping Points & Clipping Zones, as well as performing different drift modes

Lead & Chase

Lead & Chase is a game mode where players Can either do a “Lead” run or “Chase” another Lead car.

The “Lead” player must follow a strict path and maximise their score using Clipping Points & Zones, to get the highest score possible.

The “Chase” player is tasked with following the “Lead” car from behind, without crashing into them.

Drift Skills

Drift Skills teaches the players the fundamental mechanics of the game Step by step.
Play through a total of 30 Unique & timed challenges created to test even the most skilled drifters.

Each Section introduces a new mechanic for players to master, If players do not reach the target score they cannot progress to the next stage.

Players will learn the fundamentals (Driving, Steering Braking) but also will also learn more advanced moves as they progress.

Drift Skills were designed to get marginally more difficult as they progress, with some “cool off” levels thrown into the mix too so that players don’t get too overwhelmed.

My Drift Skills Designs

  • 1-1

    The First Level. Needed to be super simple with the only objective being, get to the end.

  • 1-2

    Needed to be slightly harder than the first, but still be quite easy. Hence there are only 3 fairly easy to control turns.

  • 1-3

    The final one from the first sequence. Slightly increasing the difficulty with tighter turns and more of them.

  • 3-1

    The First Set that include handbrake turns, an essential skill to master in Drifting.

  • 3-2

    Needed to be slightly harder than previous and included 5 different handbrake turns.

  • 3-3

    Final one for the introduction to Handbrake turns. Players have to complete 7, with less space between each turn.

  • 5-1

    Section 5 introduces players to Donuts. The first stage with donuts, players have to complete two, with a couple of handbrakes in between.

  • 5-2

    Like with previous entries, 5-2 needed to be slightly more difficult than previously. So i added an extra donut to this one, and made the layout a bit tighter.

  • 5-3

    The hardest level, so far... Included 3 donuts again, but made it super tight between to test players skill.

  • 7-1

    Section 7 introduces players to Clipping Points, an important mechanic within Freestyle and Lead & Chase that help to maximise points.

  • 7-2

    Added more Clipping Points, but also included more handbrakes and more areas to teach players how to drift in tight spaces.

  • 7-3

    This one personally is the most fun, and with a good enough car you can drift the entire time around each of the spirals. Can be quite difficult for new players, which is why it is the final for stage 7.

  • 9-1

    Section 9 introduces players to "Clipping Zones" another advanced mechanic that players need to master in order to maximise their scores in other game modes.

  • 9-2

    For this one, to ramp up the difficulty, I included sharp turns at the end, where players had to use their handbrakes, as well as 3 different clipping zones for players to collect.

  • 9-3

    The final one before the last stage, to increase the difficulty there is a mix of Clipping Points, Clipping zones and tight paths.

Lead & Chase Designs.

RTR Drift: Out Now

I created this run after watching Adam LZ’s videos during R&D. This was the most fun i had recreating a layout in the game and was awesome to see it side by side with the youtube video

The Squiggle: Coming Soon

This run was one that I created post update 0.10. It takes place outside of the normal playable space of Irwindale, that players are used to and have been playing since launch. I thought that a new area for them to explore could help bring people back onto the map and try out a new and quite difficult layout

Round The Puddle: Out Now

This was another run on the LZ Compound that I had a lot of fun creating, it is quite difficult but also quite fun once mastered,

Other Lead & Chase runs I created:

Long-Beach:

  • Full Track

  • Formula Drift

  • Back Street's Back

  • Tokyo Drift

  • Mother Trucker (Coming Soon)

Irwindale:

  • The Beginning

  • Speedway

  • Infinity

  • Formula Drift

LZ Compound:

  • Back Roads

  • Crashed my Supra (Coming Soon)

Freestyle Designs

Irwindale Beginner: Out Now

This was the first Freestyle layout I created. All the beginner “Freestyle” events only contain clipping points, as clipping zones are saved for Intermediate & Pro.

I chose the center of the track to do this on as it is the most “open” part of the map, with barely any obstacles for players to collide with.

Daikoku Beginner: Out Now

After we released Daikoku to the public, we knew that we wanted to have Freestyle on the biggest map on the game, the hard part was finding where to put it. I chose the spot under the freeway and cleared out all the obstacles to allow for an easier experience for new players. I created the Beginner freestyle using only Clipping Points.

Other Freestyle events I created:

Long-Beach:

  • Intermediate

  • Pro

Irwindale:

  • Intermediate

  • Pro

Daikoku

  • Intermediate

  • Pro

Ebisu:

  • Beginner (Coming Soon)