Jake Stephens
Level Designer
I am passionate and Skilful Game Designer, with a focus on Level Design, but also a goal to become a Narrative Designer one day. I love playing Single Player, Narrative Driven Games, But also love to help create immersive experiences, engaging levels & puzzles that players enjoy.
I believe that I have strong blend of creativity and technical skills, that help me to craft intricate puzzles and environments that help to transform gameplay into memorable adventures for any kind of player.
I have over 3 years experience in Unreal Engine & Unity. With 2 years of Professional Experience at Grease Monkey Games.
Professional Projects
Early Access 2023
2020*
Other Projects
2022
2022
2022
2021
Stills from Planet Nine (2022)
From 2021-2022, I studied in a simulated work environment at The Academy of Interactive Entertainment. Working on projects as a designer for both solo and team projects.
The things required of me in this time included; hitting strict deadlines, completing milestones, creating experiences from predetermined briefs and strong communication skills.
In Early 2023 I began my professional career at Grease Monkey Games & since being there I have worked on two titles. Torque Drift (Released 2020) & Torque Drift 2 (In early access).
Before all of that however, I was a passionate and avid Gamer. Ever since I was young I used to love getting lost in the vast worlds of video games & after years of playing, I decided that I wanted to be apart of this Industry and create my own worlds for other people to get lost in.