I am a skilled Game Designer specializing in Level Design, with a passion for crafting immersive, narrative-driven experiences.

I mainly focus on designing engaging levels, intricate puzzles, and gameplay mechanics that provide players with memorable adventures. However I am always up to learn something new!

With over 5 years of experience in Unreal Engine, including 2 years at Grease Monkey Games, I contributed to the successful launch of Torque Drift 2 (2023) and ongoing updates for Torque Drift (2017).

Jake Stephens

Level Designer

Professional Projects

2023

2017

Other Projects

2022

2022

2022

2021

From 2021 to 2022, I studied in a simulated work environment at The Academy of Interactive Entertainment, contributing to both solo and team projects as a designer. During this time, I further developed my technical skills for game development, by creating experiences from predetermined briefs and working on my own ideas. I also developed my soft skills like, meeting strict deadlines, achieving milestones, and developing strong communication abilities.

In early 2023, I began my professional career at Grease Monkey Games, where I worked on two titles: Torque Drift and Torque Drift 2.

Before all of this though I was a passionate gamer.

From a young age, I loved getting lost in the vast worlds of video games and looking behind the scenes seeing how they were made. Finally after years of playing, I decided to pursue game development as a career to one day create my own worlds for others to immerse themselves in and fall in love with.

Stills from Planet Nine (2022)